To this day it remains a shining example of what can be accomplished with an innovative gameplay idea, well designed cut-scenes and flawless execution. Metal Gear Solid engrossed the player through a pin-drop atmosphere, progressive score and tension you could cut with a knife. What made Metal Gear Solid so innovative is its stealth-based gameplay.Īt this time, most other titles on the PS1 were straight-up action games. In every situation, the player is required to think tactically, use the resources available to them and stay hidden where possible. Throughout the game we encounter a variety of foes, from the scary Psycho Mantis, to the sharp shooting and talking Revolver Ocelot. We begin with our hero, Snake, emerging from the water, his task – to infiltrate a mysterious nuclear weapons disposal facility. Spread over four discs, Hideo Kojima’s magnus opus set the benchmark for PS1 titles, and remains to this day one of the most popular games ever made. To this day it remains a shining example of what can be accomplished with an innovative gameplay ideaįollowing on from the 1987 classic, Metal Gear Solid was an epic adventure of stealth and guile for the PS1. It can only be one thing – Metal Gear Solid. It's a shame this game will likely never come out in the U.S.Tactical espionage action. This adds almost infinite playability to the game, since any new CD you have means new levels to play. The game itself comes with a few songs, but you can insert your own music CDs to come up with brand-new levels for each song on them. But the cool part is that obstacles can be mixed, so in those cases you have to press two buttons simultaneously. You press a button that corresponds to the type of obstacle he has to get past (there are four of them). You play as this rabbit-type character who has to jump, twirl, step and loop his way through a world created entirely by the beats and speed of music. Graphically speaking, Vib-Ribbon isn't that impressive. At first glance, this game looks like crap. Cada tipo de obstculo, generado por la propia pista musical, se supera mediante la simple presin sobre uno de los botones de control. It's a music game, but a little bit different than either of those titles. Vib-Ribbon viene con una serie de canciones, todas ellas traducidas en pistas americanas bsicas para que el conejo Vibri, el hroe del juego, navegue. Vib-Ribbon is the latest game from SCEI and developer NaNaOn-Sha, the same team that brought us PaRappa and Umjammer Lammy. However, the fact you could generate your own music with CDs was a hugely interesting feature that was copied by various other rhythm and music-based games as the years have gone by. The game only came with six songs, though, which made it quite easy to burn through the content. While today it might not hold a candle to modern rhythm games in terms of unicity, at the time Vib Ribbon was a genuine game-changer. If you get hit too many times in worm form, it is back to the start for you! Intriguing score-based gameplay ahead of its time If you keep getting hit as you play, you devolve from a rabbit to a frog, and from a frog to a worm. You need to try and work through the obstacles to the beat of the music, managing things like blocks, waves, loops, and pits, which require you to press the right button at the correct time to avoid losing your rhythm. The whole purpose of the game is for you to move along a line that is filled with obstacles, like loop-the-loop systems. You play as Vibri, a wireframe rabbit-like creature that basically has to make its way through the games various levels engaging in a rhythm game. this is a game that caught a lot of attention at the time. Noted for being more of an experience as opposed to a typical game with a plotline etc. The game, released in 1999 in Japan and 2000 in Europe, was a pretty big success at the time. While some might find modern rhythm games like Crypt of the Necrodancer a touch more engaging, Vib Ribbon offered a game-changing opportunity for its release. With an intriguing wireframe style and a very interesting vector style of art, this is a game that really showed what can be done with minimalistic art paired up with unique gameplay. As one of the first majorly successful rhythm games, Vib Ribbon managed to draw huge praise from fans of this interesting form of video gaming. Vib Ribbon is developed by NanaOn-Sha, and was published by Sony themselves. Do you like your games to come with a bit of verve and rhythm? Then you might want to look into PSX classic Vib Ribbon.